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In the route where it is tackled, it becomes more of a footnote in a separate genre of story entirely, which I think is a shame. I thought it was a missed opportunity that the game didn’t really explore the dynamic of betrayal between Henry and Ellie in that universe more outside of the one, quite short, route it gets in Completing the Mission, especially given how much airtime their partnership gets in routes where the two escape together. For clarity, the Ghost Inmate route requires that you escape from the Complex in the previous game with another prisoner, Ellie’s, help, but leave her behind. One complaint, that’s perhaps a little specific, is that the Ghost Inmate route isn’t really explored. One or two gripes keep coming back to me. Given Henry’s “silent protagonist” schtick, a lot of the comedy relies on physical, slapstick set-pieces that land well, though it’s also carried by a volume of pop culture references dense enough to fill a stadium (though a Dr Octagonapus reference in 2020 feels old hat, even for a game which trades on its connections to the Newgrounds-era of video game development). The humour fits the tone of the game well, and the newest instalment remains faithful to the style of the original. While the endings themselves are capable of strong storytelling, with one even evoking a slight degree of heartbreak for long-time fans of the series, the real draw of the game is in replaying it and finding all of the wrong answers, each of which gives you an amusing tableau of Henry trying to make your hapless suggestion work, only for the universe to spit it violently back in his face. The Collection is a completionist’s dream in a number of ways – I found that, despite usually not being too fussed about completing a game totally, I would go back over Completing the Mission again and again in an effort to see all of the options which lead to failure, not to mention the vast number of achievements, hidden collectable items, and character biographies a player can find during their run. The result is a game that is clearly very artistically impressive while maintaining the olden-days, Macromedia Flash-style aesthetic.
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Breaking the Bank is entirely reanimated (a good call, given the original hails from the halcyon era of 2008) and the art for the other four games has been remastered. The Henry Stickmin Collection is an excellent game that hits a lot of the right notes.
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The result is a mammoth of a story compared to its predecessors: sixteen possible endings off of fifteen possible routes, and 164 ways to fail throughout. But do not worry – you are free to give it another try and even more if you need.The Collection features the five games from the original Flash game run of the Henry Stickmin series, along with an exclusive sixth episode: Completing the Mission, which follows from every possible ending from the previous two instalments. Be very careful as the majority of options are really tricky and will end in with failure for you. Just think well about which of them will help you in this or that situation. For this, you will need to choose one object from the several you see on the screen. You will be offered to make a choice that will influence all further events in a particular story. And you need to help him sort out everything. How does that work? The main hero will find himself in some kind of trouble in each mini-game. Every episode will develop based on your choice. Henry Stickmin is literally tireless and no hurdles can stop him if he is determined to achieve something.
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However, the bad experience does not change the hero – his next plan is to steal a diamond! As you see, you will not have a minute to relax. Now you need to help him escape from his sell. Even if such a thing happens, you should not forget about your character. But note that if you fail, the stickman will be immediately imprisoned. In the first episode, you will help him rob the banks. Are you courageous enough to support this personage and help him realize all his desperate ideas? So get ready to participate in a chain of crimes that your hero is going to commit. Even if the character looks vulnerable, he is ready for really risky things. Every time, you play for Henry Stickmin, a funny hand-drawn character that turns out to be unbelievably bold. This game is actually a collection of several independent adventures. Henry Stickmin Collection 2 will allow you to participate in thrilling adventures full of risk! If you love unexpected twists and thrills, then do not leave this page without testing this entertainment. Do you love games where you do not necessarily need to win? Then this adventurous entertainment is exactly what you need.
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